Age/Gender: 22, Male
Location: Hungary
Job: student
I confess, I didn't even try to make any flash. But, authors of bad submissions, making no flash is much better than making bad flashes, keep that in mind! And another thing: I never even tried to lay eggs, but I still know wich egg is rotten!
Newgrounds Stats
Whistle Status: Gold
Exp. Points: 7,370 / 7,510
Exp. Rank #: 2,192
Voting Pow.: 6.79 votes
BBS Posts: 167 (0.13 per day)
Flash Reviews: 278
Music Reviews: 1
Trophies: 0
Stickers: 0
All Flash Reviews
278 Reviews | 61 w/ Responses
"pretty good but a bit buggy!"
This game is the best of the series so far, it improved a lot since Darkbase 1. I enjoyed playing it a lot, but I found a few annoying bugs:
- Many times when I'm on an are cleaning mission the game counts exactly 32 more monsters than their real number. This means I can't complete that mission, and, since there is no restart button, I have to reload the game to try again.
This bug usually occurs when I play the second area cleaning mission at the given session. So, when I reload the game I can finish that particular mission but if I try another one of that type I encounter this bug again.
- A less sever but notable bug is that somtimes my henchmen disappear on base defense missions.
- At the final mission not only my mercenaries disappeared but (by about the 2nd half of the time) the mosters too.
Otherwise it's a very well-made game, almost everything is fine. The graphics looks nice, the sounds and the musics are good, there is volume control for both, and the gamplay is also pretty good. It's challengeing but not too hard, and you get the upgrades mostly in time.
I can mention only a few minor flaws:
- There is a low-rewarded mission in wich there are all kind of raptors including the largest one. They need D-Orange Beamer, wich you get pretty late. A mission wich has only a reward of 6500 shouldn't contain so dangerous enemies.
- Many of the weapons are useless: the Cyro canon, the rocket launcher especially, but I didn't have much use of the various machine guns. Basically the shotguns, the electro gun and the orange beamer are useful only.
- There are too many logos, it takes forever to get to the main menu!
- Rate this review:
- Helpful!
- Useless.
- Flag as abusive.
This could be a fine game, but there are many extremly annoying flaws in it that should be corrected!
- No medikits! Basically it's not a hard game, but it gets hard without a possibility to get healed.
- Zombies can press you to the wall without leaving you any chance to escape! There should be an ability to push zombies away becouse getting into a death-trap is not fun!
- When dieing you dont start over at the level you were but in the nex level. It's pretty stupid and it's also really bad if there was a gun in the level you died.
Top of this always appears a stupid highscore board without asking me if I give a damn about the highscores, and that's not just annoying but it's also pretty hard to make it disappear!
Now about the gameplay:
I don't like it that you have to upgrade even the ammo drop probablity: it's expensive enough to upgrade the guns themselvs, yet you have to invest a lot of money to have ammo at all! And becouse of this you have to make it trough the 1st level with knifeing almost all the zombies, wich makes you lose much health.
By the way, the knife is pretty weak, makeing the meele attack useless at the later levels. It either should be stroger by default, or should be upgradeable as the other weapons!
- Rate this review:
- Helpful!
- Useless.
- Flag as abusive.
This could have been good, but you managed to make it suck badly! In this type of game the hero must have some big adventage on the enemies or else the crowd will beat the shit out of him - as happens in here. Here is a list of the games major flaws:
- If I hit an enemy he they don't get stunned, so I always get hit in meele, and my chances are pretty low if I get crowded - wich happens often. In that case my only chance is the grenade.
- Aerial attack would give me a good adventage against the crowd. Without it the game is not only harder but also more boring!
- WHEN I GET HIT I TURN! This drives me crazy!!! Wtf were you thinking when you added that in the game?! This is worse then getting stunned, becouse when stunned at least you wont shoot/slash/nade the air instead of the target! Not as if this would make the game more challengeing or significantly harder. It's just purely annoying as hell!
- Everything is very expensive, especially the bullets. They should be free anyd unimited anyway, becouse if I wnat to have enough bullets, I have to spend all my money on them and I'll never be able to buy anything else.
- The pursheable meele weapons don't seem to be any better than the stick, so what's the point to have them?
- The bad guys have awfully lot of hit points it takes forever to take them down, especially with a gun. This not only makes the game boring, but also gives the perfect opportunity to the bad guys to crowd on me and while I beat one of them other three beats me from behind (wich of course makes me turn to make the situation even more annoying!). And if I jump away from the trap to get everyone on one side some guys will eventually appear behind me for sure!
- Rate this review:
- Helpful!
- Useless.
- Flag as abusive.
... who the fuck are the CAHJ? (You know, it would be more fun to watch this if I actually know who Eddsworld are fighting with!)
And I think the music was pretty bad, and didn't fit anyway.
Author's Response:
Read the description. It's only the second episode.
- Rate this review:
- Helpful!
- Useless.
- Flag as abusive.
Interesting idea, and the game would worth at least one playtrough, but there is a big problem with it: it's pretty hard, and it's easy to die, so 3 lives aren't enough! Actually there should be unlimited lives, becouse it sucks haveing to start over from the begining!
- Rate this review:
- Helpful!
- Useless.
- Flag as abusive.
"it's ok, but gets very unfair lately"
The game is not very original, it's quite like nano war, but with upgrades. But that's not a big problem, I would still like it if it didn't have its serious flaw. This flaw is that I have to start each level without recourses, I can't use the rescourses I accumulated in the previous level, nor do I get any fixed value to start with. For the most levels I can still get on, thanks to the ship upgrades, but later the enemies have them too, maybe some get even more than I can buy, so I loose that adventage too. Like this in the 9th level I have no chance: everyone has planty of recourses (but me) and the build defenses to almost every captured planet while I can't even build a forcefield around my home planet! The somehow have a higher growth rate too, and all of them wants my planets!
- Rate this review:
- Helpful!
- Useless.
- Flag as abusive.
I could accept the graphics, but didn't really like it, I'm not into such minimalist designs.
The music got on my nerves quickly, and I found no way to turn it off!
But what really made me mad was the hit detection: it's totally unfair! You don't even need to touch a hazard, it's enough to get near to it, and it kills you! But to kill an enemy, you need to land exactly on the middle of their head, or else they kill you!
And as if all the above things hadn't been enough for me to hate this game, a bug made me fall into a wall at the ship-like area, makeing it impossible to continue the game. Not that I really want to...
- Rate this review:
- Helpful!
- Useless.
- Flag as abusive.
First of all, it looks like shit! Pixelated graphics is not cool, I don't understand how some people can like that.
Than there is the music: it's acceptable at first, but it gets annoying pretty soon, and, like in every bad games, it can't be turned off!
The game itself is really stupid, there is no fun in it at all, just playing an errand boy pixelhunting for items and exchangeing them for candies. The talks are as flat as possible, and they repeting if click the character again, instead of haveing a sort line for second talks.
Top of these, I couldn't even finish the game, becouse of a bug: Salad Fingers didn't accept his spoon, so I couldn't get the last candy.
Author's Response:
Glad to know you liked it! Also, Salad Fingers is a little tricky now isn't he? He likes his spoons rusty. If only there was something that could make metal rust. Bah, I just can't think of anything. Oh well.
- Rate this review:
- Helpful!
- Useless.
- Flag as abusive.
The 1st SWAT was great, the second was ok, and this one is really bad!
The music is annoyeing and can't be turned off!
The game is hard, and when you die you have to start over! That's the worst flaw any game could have!
And the gameplay is also pretty bad. The enemies shoot continuosly, so I have to expose myself to their fire if I want to shoot them, so I always get hurt when I attack! And unlike the previous versions, here the enemies need multipe shots to go down, wich also sucks, espceially becouse they never stop shooting!
If you make another Swat game, make it similare to the 1st one, becouse the rest are pretty much fucked up. And maybe you could include automatick guns too.
- Rate this review:
- Helpful!
- Useless.
- Flag as abusive.
This game should give an automatic weapon right at the begining, and yet there isn't even an unlockable one! Did you even tested this game? I'm afraid not, becouse if you had, you must have been relised how much it sucks haveing to click continuosly!
Otherwise this would be a fine game, the graphics looks nice and the gameplay is ok too - for the most parts. The sounds, well they need some improvement too, I don't like the gun sounds, and it's really bad that the music can't b turned off!
- Rate this review:
- Helpful!
- Useless.
- Flag as abusive.