It's a really nicely done game. It looks awesome, it has cool music and great cutscenes. There is however a big drawback: it's buggy as hell! Also the controls suck!
First I tried to play it on Maxgames for the cutscenes but the version there is even more buggy then this one, it always freezes on the crab boss. Also it didn't save my progress so I needed to start from the beginning after each freeze. In this version I had a bug by the mecha boss, I got stuck when I got behind it and could only get out when died. At first my equipped skills werent used, later I kept every skill I once equipped - altrouh I don't complain about that, it was pretty hard even like that so I think it should be like this normally instead of only being able to use just 3 skills. Also I'm not sure if it's intended but most enemies seem to be immune to bullets. At the end after I beat the Devil the game freezes!
The controls suck becouse it often shoots instead of slashing and sometimes slashes instead of shooting, it often doesn't do the dash attacks when I really needed them and this wall jump and platform jump system is really bad too. The boss in the severs for example is very hard becouse of this, you try to jump on a lower platform and you either fall in the savege water or cling on to the edge of your platform, no way you get there quickly. Jumping on to upper platforms can be easyly screwed too, and either falling or othervise wasteing time. The wall jump works badly too, you often fall.
This game could have been really good. The setting is promising, both the looks and the sounds are fine and quite creepy. With a good quest and better controls it could have been awesome! But unfortunately it's just a massive pixel hunt in a creepy setting! And a timed pixel hunt, to make things worse!
What kind of a stupid quest is this: "Find 10 tiny marbles hidden in a big old house, at night, for a random little girl, in 9 minutes! Good luck in your very serious and interesting adventure!"
1) You might as well ask the player to find 10 needles hidden in a haystack in 9 minutes it would be just as much fun and as fair (for the (un)fairness I mean finding lots of hard to find stuff in a short time)!
2) Were you so much out of ides you couldn't come out with at least some half assed story with puzzles, items and such, instead just a marble hunt?
As I mentioned before, I consider the timer a really bad idea. Do you think it's possible to find all 10 marbles in time at the first try? If not do you really expect the player to try again and again from the beginning lots of times until he finally succeeds? Well, maybe there are a few mazochist like that but I don't think they are many. I for one hate to lose progress and start everything over.
One more thing I disliked is the controls. The problem with them is that instead of a "go back" arrow you have "turn around". One problem with this is that if you want to go back one room and face the same direction you are faceing now, you need 3 steps instead of just one. The other problem is that you get easyly disoriented becouse you get a completely different view when you are going back. Also if you want to (and of course you need to) check every corner, you have to turn around and back in every room. One room is essentially two rooms this way so you might as well could have just placed more rooms around and used a classical, not disorienting control scheme!
(And no, it's not more realistic with this "turn around" way, becouse in reality turning is a continuus process and it can't occur that you don't recognize the same room when you look a different part of it!)
Thanks for your interest! We're certainly not in doubt as to what you thought of the game.
Have you read any of the previous comments? As we've responded to several before, this game was made as a kind of beta test for some of the elements that we're using in the larger games that we have in production. So we appreciate all the feedback that we get.
We're aware that the navigation needs improvement, and that people would like more things to find and puzzles and so on - you'll find elements like these implemented in our coming projects. As for the timer, yes, seriously, lots of people have played the game over and over again in an effort to find all 10 marbles and hear more about the little ghost girl's secret. So it's not a complete fail. ;)
On this project, though, our focus was mainly the photo-realistic visual style, the sound and the atmosphere, to see how people will respond to that kind of creepy setting - since it's the kind of atmosphere we plan to build on and allow to grow into a whole Progressive Games universe.
So we're pleased to see that you liked the setting, and we certainly appreciate your thoughts and ideas concerning navigation and gameplay.
We hope you'll keep an eye out for our coming projects...!
The game looks really nice but there are problems with the gameplay. You have item that can be used by the number keyes and they are meant to be used in the heat of battle. And you really need to use them sometimes. Those keyes are close to WASD sure, but they aren't in ones fingers like the direction keyes. While you concentrate on shooting and dodgeing it's not that easy to use them.
It's not bad to have these things, but the problem is that you can't win without useing them with great strategy.
The battle jeep you have isn't very good and you can't really upgrade it. You can replace it's weapons but you don't have much choice even of them and even the most expensive ones are too weak on the later levels. Also you can't even have two of the same weapon.
The jeep is slow andvulnerable so you'd really need some armore and speed upgrades but there are none. It's fine that you can go back to a pod to repair and restock anytime, but for that you need to be able to flee from a battle you are loseing.
A stupid bug ruined my game: I was just playeing around, trieing to get the second to last fragment when suddenly I was back in the preloader wich loaded the game again. And since there is no savegame here, now I'm supposed to start the whole thing again!
I didn't really like the game anyway: it's very repetitive and kinda unfair too. The premise was this: "you are a powerfuk killing machine wreacking havoc in fairyland". What I got was: "you are a puny robot with a very dull chainsaw as the only means to defend yourself, getting gang-raped by fairytale characters"!
There should be a limit of how many of each type of enemy can be on the screen and it should be fairly low for tank types. When an army of ladybugs and/or frogs comes at you you are dead.
More and stronger wapons should be there too becouse the enemies get thougher and thougher towards the and while you don't!
Now I'm pretty sure I would have hated Nintendo if I had one as a child! This game is awfuly hard. Every level has it's unfairness, the Zelda level being the most unfair so far (probably becouse I couldn't get further). That level is simply impossible: how am I supposed to beat the old man without dieing?! It's giant form would be though enough alone becouse it gets barely hurt a bit by my attacks and it's very rarely attackable too. It would be very hard even if I had my ranged attack but I lose it by getting hit just once! But I'm supposed to beat this giant after I've beaten a though wizard and 3 swordsmen, wich deplets at least half of my health! That's fucking impossible!
If this was the standard difficulty of the NES then all the people who have a nostalgy for that crap are freakin' masochists!
A really good game! Looks great, has a huge table + 3 smaller "bonus" tables, has fine sounds and good music, easy to control. It's the best pinball game I've ever played (altrough I didn't play that many). My only complaint is about the difficoulty. On 'medium' I didn't last very long, but on easy I managed to beat all 3 dungeons and they gave me such great safety devices that it became virtually impossible to lose. I played at least 20 minutes with the same ball and I probably could have played even more if I didn't get bored. I may got warmed up buy the time I tried the easy mode or I got lucky with the dungeons, but most likely it's the difficoulty being so unbalanced betwean 'easy' and 'medium'. But it's still a great game.
This could be a really good game with a little more work. It's a lot like Endless War, but looks much better. Too bad it has one flaw that completely ruins it: those fences that are stopping you from progressing and wich are not removed until the game wants to remove them! I just have to go around finding and killing the enemies until it's finally removed. And in Zone 4 there is a fence that I can't get removed at all. It's after the stone bridge. Apperently I need to kill the enemies in the area I can't access. Enemies behind stone walls sometimes can shoot me but I can kill them only with granades. After I run out of granades I can't do anything, and the sergent keeps mocking me to get to the next area - wich I really want to, but I's fucking locked!
I really hate that sergant anyway becouse he keeps mocking me about things the game doesn't let me do. Like in the tutorial: the game doesn't let me fire my pistol for a long time (why, what good comes from that?!), I'm puzzled what is wrong, while I'm getting verbally abused by the sergant for not shooting!
I also dislike that the enemies are spawning instead of all of them being there at the begining. If they were all there it would be easy to clear an area, but this spawning couses a fake difficulty by forceing you to go in circles searching for newly spawned enemies.
I suggest you not to restrict the player: clear those stupid fences! And don't force the player to kill all the foes! Most of them needs to be killed anyway to get trough an area they are guarding.
And you really shouldn't mock the player for disabilities you created for them!
I hate the physics of this game! The way the ship will go when you click near it is totally unpredictable. If it's not random, then it's completely different from real world physics becouse the ship always turns in a in a totally different direction than one would expect! The least you should do is give a description in the tutorial about how the game decides the new direction of the ship. Also a helping line such as what you get before the 1st click would be very helpful to have trough the entire level. (Or you could normalize the games physics but I think that would be much hader.)
I also really dislike that you lose speed and garvitate tovard the bottom of the screen instead of the planet(s). In the space there is nothing to slow you down so you keep your velocity until you change it or hit something, and only gravity can change your trajectory. It should be like that in this game too.
Thank you for voicing your opinions, we will use this information to make better games in the future! The direction the ship will go is based on the location of your mouse and where the ship is when you click - if you were to draw a line from where you clicked, to the center of the ship, then continued that line out - that would be the direction that the ship moves when you click.
It's an ok game, not great, but kinda enjoyable. But it's way too unrealistic. First of all, the distance you need to cover is only 3000 feet. How much is that, like 1 Km? Or 2? Why do you even need a car for that? If our protagonist wouldn't be such a lazy cunt he could just walk there carrying the gun he would apply on the top of the car and could get there in 15-20 minutes - instead of like 30 days! And if he manages to get a car, even a very low-milage one would get him to the heli with a near-empty tank. And who gives him money for the distance covered and who sells him the stuff? Who picks him up, carries him back to the begining (even from just a few feet from the goal!), resurrects all the zombies and restocks the crates - and why?
To make it more realistic, you should:
- have a very long distance to cover - so you really need that car;
- start every new day where you stopped in the last day;
- have some excuse-story for the getting of the upgrades (like finding scraps along the way wich you use to build stuff or something like that - it's still just a hand wave, but a bit better than "a misterious man gives you money for the covered distance and another misterious man sells you parts for that money")
- and if the car brakes very close to the goal leave it and just walk there.
By the way, what if the helicopter is in a similarly bad shape as your cars and needs a buch of upgrades for a bazillion dollars to be able to cover more than just a few miles?!
The sounds are fine. Every other thing has it's flaws in this game!
- It's graphics is too pixelated to be scary. You managed to bring out probably as much as possible from this quality setting, but it's still an ultra-low resolution mess, wich is not really good for this kind of game (nor any kind of game actually)! Take a look at The Breach, thats how a horror platformer should look like!
- The movement also has it's problems, it's very hard to control the jumps, the character jumps sky-high if I don't release the key immediately after pressing it.
- There are no instructions, I had to guess how to move - fortuanately it's not complicated, but it surely wouldn't have been much an effort to write something useful too along with all those nonsense messeges!
- It's a long game and there is no save! There are ingame checkpoints, but if you quit, you'll have to start over!
- The story is totally unclear. Other than the authors comments nothing really tells you in the game who are you, where are you and what are you doing, who are the friendly npcs and who are the enemies.
- There is a very annoying flaw in the gameply too: when you die you lose your gun, and those zombie hands (or whatever) that chop your haed and give you the gun aren't returning when you die. But there are some places where it's very hard - if not impossible - to pass unarmed, however there are lots of traps that kill you easily and you lose your weapon. So you die becouse it's hard, and becouse you died the less hard way is declined to you!
All 360 flash Reviews
Rated 3 / 5 stars 2 weeks ago
It's a really nicely done game. It looks awesome, it has cool music and great cutscenes. There is however a big drawback: it's buggy as hell! Also the controls suck!
First I tried to play it on Maxgames for the cutscenes but the version there is even more buggy then this one, it always freezes on the crab boss. Also it didn't save my progress so I needed to start from the beginning after each freeze. In this version I had a bug by the mecha boss, I got stuck when I got behind it and could only get out when died. At first my equipped skills werent used, later I kept every skill I once equipped - altrouh I don't complain about that, it was pretty hard even like that so I think it should be like this normally instead of only being able to use just 3 skills. Also I'm not sure if it's intended but most enemies seem to be immune to bullets. At the end after I beat the Devil the game freezes!
The controls suck becouse it often shoots instead of slashing and sometimes slashes instead of shooting, it often doesn't do the dash attacks when I really needed them and this wall jump and platform jump system is really bad too. The boss in the severs for example is very hard becouse of this, you try to jump on a lower platform and you either fall in the savege water or cling on to the edge of your platform, no way you get there quickly. Jumping on to upper platforms can be easyly screwed too, and either falling or othervise wasteing time. The wall jump works badly too, you often fall.
Rated 1.5 / 5 stars 3 weeks ago
This game could have been really good. The setting is promising, both the looks and the sounds are fine and quite creepy. With a good quest and better controls it could have been awesome! But unfortunately it's just a massive pixel hunt in a creepy setting! And a timed pixel hunt, to make things worse!
What kind of a stupid quest is this: "Find 10 tiny marbles hidden in a big old house, at night, for a random little girl, in 9 minutes! Good luck in your very serious and interesting adventure!"
1) You might as well ask the player to find 10 needles hidden in a haystack in 9 minutes it would be just as much fun and as fair (for the (un)fairness I mean finding lots of hard to find stuff in a short time)!
2) Were you so much out of ides you couldn't come out with at least some half assed story with puzzles, items and such, instead just a marble hunt?
As I mentioned before, I consider the timer a really bad idea. Do you think it's possible to find all 10 marbles in time at the first try? If not do you really expect the player to try again and again from the beginning lots of times until he finally succeeds? Well, maybe there are a few mazochist like that but I don't think they are many. I for one hate to lose progress and start everything over.
One more thing I disliked is the controls. The problem with them is that instead of a "go back" arrow you have "turn around". One problem with this is that if you want to go back one room and face the same direction you are faceing now, you need 3 steps instead of just one. The other problem is that you get easyly disoriented becouse you get a completely different view when you are going back. Also if you want to (and of course you need to) check every corner, you have to turn around and back in every room. One room is essentially two rooms this way so you might as well could have just placed more rooms around and used a classical, not disorienting control scheme!
(And no, it's not more realistic with this "turn around" way, becouse in reality turning is a continuus process and it can't occur that you don't recognize the same room when you look a different part of it!)
Hi, Istentelen.
Thanks for your interest! We're certainly not in doubt as to what you thought of the game.
Have you read any of the previous comments? As we've responded to several before, this game was made as a kind of beta test for some of the elements that we're using in the larger games that we have in production. So we appreciate all the feedback that we get.
We're aware that the navigation needs improvement, and that people would like more things to find and puzzles and so on - you'll find elements like these implemented in our coming projects. As for the timer, yes, seriously, lots of people have played the game over and over again in an effort to find all 10 marbles and hear more about the little ghost girl's secret. So it's not a complete fail. ;)
On this project, though, our focus was mainly the photo-realistic visual style, the sound and the atmosphere, to see how people will respond to that kind of creepy setting - since it's the kind of atmosphere we plan to build on and allow to grow into a whole Progressive Games universe.
So we're pleased to see that you liked the setting, and we certainly appreciate your thoughts and ideas concerning navigation and gameplay.
We hope you'll keep an eye out for our coming projects...!
Rated 3 / 5 stars 1 month ago
The game looks really nice but there are problems with the gameplay. You have item that can be used by the number keyes and they are meant to be used in the heat of battle. And you really need to use them sometimes. Those keyes are close to WASD sure, but they aren't in ones fingers like the direction keyes. While you concentrate on shooting and dodgeing it's not that easy to use them.
It's not bad to have these things, but the problem is that you can't win without useing them with great strategy.
The battle jeep you have isn't very good and you can't really upgrade it. You can replace it's weapons but you don't have much choice even of them and even the most expensive ones are too weak on the later levels. Also you can't even have two of the same weapon.
The jeep is slow andvulnerable so you'd really need some armore and speed upgrades but there are none. It's fine that you can go back to a pod to repair and restock anytime, but for that you need to be able to flee from a battle you are loseing.
Rated 1.5 / 5 stars March 10, 2012
A stupid bug ruined my game: I was just playeing around, trieing to get the second to last fragment when suddenly I was back in the preloader wich loaded the game again. And since there is no savegame here, now I'm supposed to start the whole thing again!
I didn't really like the game anyway: it's very repetitive and kinda unfair too. The premise was this: "you are a powerfuk killing machine wreacking havoc in fairyland". What I got was: "you are a puny robot with a very dull chainsaw as the only means to defend yourself, getting gang-raped by fairytale characters"!
There should be a limit of how many of each type of enemy can be on the screen and it should be fairly low for tank types. When an army of ladybugs and/or frogs comes at you you are dead.
More and stronger wapons should be there too becouse the enemies get thougher and thougher towards the and while you don't!
Rated 2.5 / 5 stars March 2, 2012
Now I'm pretty sure I would have hated Nintendo if I had one as a child! This game is awfuly hard. Every level has it's unfairness, the Zelda level being the most unfair so far (probably becouse I couldn't get further). That level is simply impossible: how am I supposed to beat the old man without dieing?! It's giant form would be though enough alone becouse it gets barely hurt a bit by my attacks and it's very rarely attackable too. It would be very hard even if I had my ranged attack but I lose it by getting hit just once! But I'm supposed to beat this giant after I've beaten a though wizard and 3 swordsmen, wich deplets at least half of my health! That's fucking impossible!
If this was the standard difficulty of the NES then all the people who have a nostalgy for that crap are freakin' masochists!
Rated 5 / 5 stars February 24, 2012
A really good game! Looks great, has a huge table + 3 smaller "bonus" tables, has fine sounds and good music, easy to control. It's the best pinball game I've ever played (altrough I didn't play that many). My only complaint is about the difficoulty. On 'medium' I didn't last very long, but on easy I managed to beat all 3 dungeons and they gave me such great safety devices that it became virtually impossible to lose. I played at least 20 minutes with the same ball and I probably could have played even more if I didn't get bored. I may got warmed up buy the time I tried the easy mode or I got lucky with the dungeons, but most likely it's the difficoulty being so unbalanced betwean 'easy' and 'medium'. But it's still a great game.
Rated 2.5 / 5 stars February 23, 2012
This could be a really good game with a little more work. It's a lot like Endless War, but looks much better. Too bad it has one flaw that completely ruins it: those fences that are stopping you from progressing and wich are not removed until the game wants to remove them! I just have to go around finding and killing the enemies until it's finally removed. And in Zone 4 there is a fence that I can't get removed at all. It's after the stone bridge. Apperently I need to kill the enemies in the area I can't access. Enemies behind stone walls sometimes can shoot me but I can kill them only with granades. After I run out of granades I can't do anything, and the sergent keeps mocking me to get to the next area - wich I really want to, but I's fucking locked!
I really hate that sergant anyway becouse he keeps mocking me about things the game doesn't let me do. Like in the tutorial: the game doesn't let me fire my pistol for a long time (why, what good comes from that?!), I'm puzzled what is wrong, while I'm getting verbally abused by the sergant for not shooting!
I also dislike that the enemies are spawning instead of all of them being there at the begining. If they were all there it would be easy to clear an area, but this spawning couses a fake difficulty by forceing you to go in circles searching for newly spawned enemies.
I suggest you not to restrict the player: clear those stupid fences! And don't force the player to kill all the foes! Most of them needs to be killed anyway to get trough an area they are guarding.
And you really shouldn't mock the player for disabilities you created for them!
Rated 2 / 5 stars December 27, 2011
Very strange physics
I hate the physics of this game! The way the ship will go when you click near it is totally unpredictable. If it's not random, then it's completely different from real world physics becouse the ship always turns in a in a totally different direction than one would expect! The least you should do is give a description in the tutorial about how the game decides the new direction of the ship. Also a helping line such as what you get before the 1st click would be very helpful to have trough the entire level. (Or you could normalize the games physics but I think that would be much hader.)
I also really dislike that you lose speed and garvitate tovard the bottom of the screen instead of the planet(s). In the space there is nothing to slow you down so you keep your velocity until you change it or hit something, and only gravity can change your trajectory. It should be like that in this game too.
Thank you for voicing your opinions, we will use this information to make better games in the future! The direction the ship will go is based on the location of your mouse and where the ship is when you click - if you were to draw a line from where you clicked, to the center of the ship, then continued that line out - that would be the direction that the ship moves when you click.
Rated 3.5 / 5 stars November 28, 2011
How it could have been more realistic
It's an ok game, not great, but kinda enjoyable. But it's way too unrealistic. First of all, the distance you need to cover is only 3000 feet. How much is that, like 1 Km? Or 2? Why do you even need a car for that? If our protagonist wouldn't be such a lazy cunt he could just walk there carrying the gun he would apply on the top of the car and could get there in 15-20 minutes - instead of like 30 days! And if he manages to get a car, even a very low-milage one would get him to the heli with a near-empty tank. And who gives him money for the distance covered and who sells him the stuff? Who picks him up, carries him back to the begining (even from just a few feet from the goal!), resurrects all the zombies and restocks the crates - and why?
To make it more realistic, you should:
- have a very long distance to cover - so you really need that car;
- start every new day where you stopped in the last day;
- have some excuse-story for the getting of the upgrades (like finding scraps along the way wich you use to build stuff or something like that - it's still just a hand wave, but a bit better than "a misterious man gives you money for the covered distance and another misterious man sells you parts for that money")
- and if the car brakes very close to the goal leave it and just walk there.
By the way, what if the helicopter is in a similarly bad shape as your cars and needs a buch of upgrades for a bazillion dollars to be able to cover more than just a few miles?!
Rated 2 / 5 stars October 31, 2011
Bad controls, look, I don't like it
The sounds are fine. Every other thing has it's flaws in this game!
- It's graphics is too pixelated to be scary. You managed to bring out probably as much as possible from this quality setting, but it's still an ultra-low resolution mess, wich is not really good for this kind of game (nor any kind of game actually)! Take a look at The Breach, thats how a horror platformer should look like!
- The movement also has it's problems, it's very hard to control the jumps, the character jumps sky-high if I don't release the key immediately after pressing it.
- There are no instructions, I had to guess how to move - fortuanately it's not complicated, but it surely wouldn't have been much an effort to write something useful too along with all those nonsense messeges!
- It's a long game and there is no save! There are ingame checkpoints, but if you quit, you'll have to start over!
- The story is totally unclear. Other than the authors comments nothing really tells you in the game who are you, where are you and what are you doing, who are the friendly npcs and who are the enemies.
- There is a very annoying flaw in the gameply too: when you die you lose your gun, and those zombie hands (or whatever) that chop your haed and give you the gun aren't returning when you die. But there are some places where it's very hard - if not impossible - to pass unarmed, however there are lots of traps that kill you easily and you lose your weapon. So you die becouse it's hard, and becouse you died the less hard way is declined to you!